Berkut Method is a damage calculation method for ACE COMBAT INFINITY.
Named after because damage is accidentally equal to one shot point to Berkut (Su-47) .

Damage Calculation Formula
Damage = ( BaseCost + (Handicap + Level + Warhead)*50 ) * WeaponRatio

Base Cost (of Aircraft)
  Round-up by 50 unit (exsample: 625->650, 650->650, 675->700)

Handicap
  Some aircraft have adjustment value such as -1,+1
  This is adjustment value to raise(lower) the damage rank.

Level
  Aircraft level 12-15 -> 11.5,  12,  12.5,  13 (waiting for information about Lv16-20)
  Special weapon level 1-5 -> each SP.W have individual value (refer Damage Chart)
  (Aircraft level doesn't affect SP.W damage.)

Warhead Power

  Standard missle S,M,L -> 1,2,4
  Plans for Improved Destructive Capabilities (MSL) S,M -> 1,2

  Special weapon S,M,L -> 2,4,6
  Missle Enhancement Kit (SP.W) S,M -> 1,2

  High Combustion Explosive (SP.W) S,M,L -> 1,2,3
  Bomb Enhancement Kit (SP.W) S,M -> 1,2

  Data link (Critical) -> 1

Weapon Ratio
 兵装倍率
  # To SOLG, Multirole and Attacker have same ratio as Fighter.

Enemy HP
  1600 MiG-29, XSAM, HOVERCRAFT
  2000 MiG-31, BUNKER, CORVETTE
  2400 Su-47, T-50, F-22A
  Enemy HP List
  If enemy HP is less than 20, you can shoot it down.

Utilize for checking the one shot kill line of orange or red.
  Damage Chart

Other formula
  Damage = OneShotScore * EnemyHP / (EnemyScorePoint * 0.75)
  EnemyHP = Damage * (EnemyScorePoint * 0.75) / OneShotScore